## Floyd Worthwhile Endeavor v1.1 Released!

**A brand new version of Floyd has been released!**

Here’s what’s new:

- A new game element: Moving platforms!
- Ten new levels (41 through 50)!
- A new background music song (hear it in levels 41, 42, and 46)!
- Two gorgeous new level backgrounds
- A counter on the main screen that shows your total number of hats
- Finding Floyd slips off those platforms a little too easily? Now, you can reduce his running speed by changing the “Controller Sensitivity” setting in the “Settings” dialog. (More virtual gamepad settings on the way.)
- If you are a GameCenter user, your game progress should now sync across all of your devices.

Enjoy!

## Floyd’s Worthwhile Endeavor v1.0 Released

- Ghost hats! These turn Floyd into ghost for short amounts of time. Useful for sneaking past dangerous animals such as…
- Packs of vicious dogs. Watch out!
- Ten more levels!
- Intro animation with voices
- When Floyd gets three ribbons at the end of a level, we can now hear Muybridge say “Well done, my boy!”
- It’s no longer possible for Floyd to continue running when he falls off the bottom of the screen.
- Floyd now longer dies twice when he gets bitten by a dog and then falls off a cliff.
- The game should now work for iOS 5.0 users again (sorry!)
- Build 2680: Game has been built 658 times since last revision (11 days ago). That’s an average of 59 builds a day.

Enjoy!

## Presenting Floyd’s Worthwhile Endeavor

For the past eight months, I have been working on an iOS game based on the photography of Eadward Muybridge. As of this week, the game is now in the App Store. Since my quiet soft-launch earlier this week, it has already been downloaded more than five thousand times!

[Main Menu!](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/ipad-main-menu/index.html)

[Floyd runs atop a floating island](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/ipad-island-level-running/index.html)

[Floyd leaps off an elephant’s back](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/ipad-level-3-jump/index.html)

[Floyd jumps a rooftop onto a building below](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/ipad-level1-jump/index.html)

[Floyd rides an elephant across a rope bridge](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/ipad-level16/index.html)

[Floyd jumps from fiery island to fiery island](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/iphone5-alleyway-level/index.html)

[Floyd jumps onto a rope bridge](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/iphone5-level-11/index.html)

[Floyd meets an ostrich for the first time](/content/2014/01/16/presenting-floyds-worthwhile-endeavor/iphone5-level13/index.html)

# Category: Games

## Floyd’s Worthwhile Endeavor v0.9.6 Released!

A new version of Floyd has made its way to the App Store.

- **Added a brand new game element: springboards!**
- **Ten new levels featuring springboards!**
- Floyd now dies when he rides an elephant off a cliff.
- The controller selection box now only shows up for new, new players.
- Mid-air half jumps are no longer possible.
- Turned external controller sensitivity down a little bit.
- The green bamboo background is gone in favor of a darker, lettucey green artwork.
- Lowered games file size by 10MB.
- Added a brand new Intro Scene before the first level that explains a bit about Floyd’s mission.
- Added GameCenter integration.
- Added Achievements.
- Added a new option for controlling Floyd: Virtual gamepad!
- Game is now fully compatible with the new SteelSeries Stratus wireless gamepad.
- Physics update: Floyd doesn’t start off running quite as fast.
- Stone blocks can no longer knock Floyd off of an elephant's back.
- Elephants now start off facing the right direction.
- Minor updates to levels 2, 3, 17, 18, and 19 to make them more fun.
- It should now be easier to control Floyd in touch mode on an iPad.
- Touching an ostrich while jumping on a rope bridge no longer robs Floyd of the ability to jump forever.
- Build 2022: Game has been built 261 times since last revision (7 days ago). That’s an average of 37.29 builds a day.

Enjoy!
